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A View from Video Games to Architecture

A View from Video Games to Architecture
30/06/2022
Aspen

Liberland, Mytaverse, the image is taken from archdaily.com


The design universe in the metaverse and the digital world has become more interesting with each passing day. Until today, the work of architects and artists in the metaverse and virtual games has attracted attention. Recently, in parallel with these studies, a study was carried out for the architecture sector in the video game industry. And "Twinmotion" software was developed by Epic Games, which offers a real-time visualization tool for architect firms.



Hugo Fournier, The Green House, the image is taken from superrare.com


After the restrictions experienced in the pandemic, the usability of virtual environments has increased day by day. The restrictions reminded us of the importance of digitalization and necessitated the development of many technological studies in this direction. In this process, the architects and the artists have started to exhibit their designs on these platforms and prefer to sell their works here, and at the same time, they have worked on the design of virtual environments like metaverse architectural firms such as “Voxel Architecture and Liberland” have emerged.


This week, on the approaching date of the "National Video Game Day", we will take a closer look at the technological developments that connect the video game and architecture industry.



Project stages, Zaha Hadid Architects, the image is taken from archdaily.com


Anyone interested in video games knows Epic Games closely. The company is known for a lot of work on digitalization and the development of virtual spaces. Fortnite video game, one of the games developed and described as the best of recent times, is a virtual video game that hosted famous artists for concerts, as we mentioned in our article "Concert Experience in New Existential Spaces" last week. The Unreal Engine software used in the development of the game has carried out a new study for the architecture industry. In line with these studies, the "Twinmotion" software has been developed and has an interface that allows architectural modelling to be read more easily in virtual reality. In addition, the software, a real-time visualization tool, acts as a nexus for the architecture and video game industry.



Digital twin New Zealand example, Wellington, the image is taken from dezeen.com


“Twinmotion” is a software developed to create a digital copy of the real world from building scale to city scale. It is also used to create a digital clone of the city in Shanghai and Singapore. They offer more opportunities to work on the project by having an easy interface and providing real-time results. In this way, the changes made in the project can be read simultaneously with the project partners and promises to shorten the design process by facilitating communication.


Following the new developments in the world of technology and design, ASPEN also continues to follow the innovations in the virtual environment. We came together again with our dear readers with this week's article. You can visit www.aspen.com.tr to review our articles about the developments in the virtual world and to access other articles of ASPEN.


References;

twinmotion.com

superrare.com

archdaily.com


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